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I want to adjust mindistance or maxdistance of the sound that looping.
but channel’s set3DMinMaxDistance() and sound’s set3DMinMaxDistance()
not any effected.

How Adjust min(max)distance played looping sound?

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if you’re using default mode or FMOD_HARDWARE, then set it BEFORE playing the sound, not after. Otherwise you are possibly moving maxdistance only and not understanding what it really means? (in log mode it means the place it stops attenuating, not the zero volume point)

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Thanks for that Brett.

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