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Hi,
1.04.35 FMOD Designer tool has pretty much only one option for compressed sound on PS3 and that is MP3. In FMOD Ex docs IMAADPCM is mentioned as supported format but I don’t see option for it in FMOD Designer tool.
In one of the recent topics in FMOD EX forum was mentioned that you guys are waiting on AT3 format from Sony.
Can you tell me what are your plans about other compressed audio formats for Playstation 3 in FMOD Designer tool ( ADPCM, AT3 .. atc )

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[quote="m00":1i5r731w][quote="andrew":1i5r731w]MP2 will be available in our next release and, as mentioned in the above post, AT3 has been dropped.[/quote:1i5r731w]

Is an additional license required for (FMOD user) MP2 useage, or do you already have patent licenses in place ?[/quote:1i5r731w]
I believe it was stated in the release notes that MP2 does not require a patent license as MP3 does.

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Okay, I hear what you’re saying. To make this work I need to create a multichannel wav and import it directly into FMOD Designer. Additionally, I can’t use both FSBank and FMOD Designer simultaniously because they don’t work together.

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What happened to MP2?
We are running 4.32.07 and we don’t have MP2 as an option.
also, can MP3 seamlessly loop now?

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Does anyone have a reccomendation for a good multichannel MP2 Encoder? Even better would be a plug in that I could use to export directly from Vegas 6 or Nuendo 3.

Thanks!

Adam

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Correct on the first bit.

You can use .fsb files from FSBank while using the Event API, but you have to do everything manually using the regular C/C++ interface and you can’t import .fsb files from FSBank into your .fdp project (well, you can import them, but they won’t build).

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Hm adpcm is supported, it looks like a simple omission in the tool format list.
We plan to add AT3 next as the main format next, when sony release the atrac decoder library, but we can’t do anything until then so pester SCEE :).

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Just to confirm, this is MPEG 1 Audio Layer II and not MPEG-2 correct?

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currently the only format that supports multichannel is adpcm. mpeg is coming through a special hack.

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I hope you will add the option in the next version of FMOD Designer tool. We have to compare MP3 and ADPCM quality/size on PS3 and decide which one to use … very soon

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do not try and encode ‘multichannel mp2’ it will not work, besides there being no such thing as far as i know.

FMOD’s mp2 encoder is the one people should be using, which automatically encodes from FMOD Designer anyway. This uses FSBank, which can be used as a standalone anything->fsb compiler anyway (using mp2 encoding if specified).

FMOD’s encoder and decoder support mpeg I and mpeg II to give the widest range of bitrates and sample rate support.

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Man, I can’t wait for multichannel support in MP2 and XMA encoded banks. That’s going to be the best thing ever. Well, that and gapless looping in MP2 files :)

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Just switch to PC to enable mpeg and adpcm compression

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What we’re trying to do is stream multichannel compressed audio. What would be the best way to go about this?

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[quote:2oeh3yat]Man, I can’t wait for multichannel support in MP2 and XMA encoded banks. That’s going to be the best thing ever. Well, that and gapless looping in MP2 files [/quote:2oeh3yat]

Agreed! With the right kind of support, we will be able to accomplish great things in the realms of interactive and reactive score implementation.

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yeah, that worked
10x

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If you’re using FMOD Designer, the best thing to do is use a program like Adobe Audition to combine the separate tracks into a single multi-channel wav file and then create an Event out of that wav. In my experience, FMOD handles up to 6 channel wav files. If you’re not using FMOD Designer, you can use FSBank to create an fsb file using the Interleaved setting. In both cases, you are currently limited to ADPCM or PCM, as mutli-channel support in MP3, MP2, and XMA is still pending (AFAIK).

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[quote="brett":p8in5my9] We do support at3 for streams only though, and won’t remove that. It’s just the realtime sound fx that are the issue right now.[/quote:p8in5my9]

Is streaming at3 supported from FMOD Designer? If so, how do I set up an at3 streaming bank (My current options in Designer on PS3 seem to be MP3/MP2/ADPCM/PCM).

Ryan.

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Has AT3 support been added yet? I am interested in getting my AT3 format sounds playing on the PS3.

Thanks,
Kyle

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You could look into Ogg Vorbis. I haven’t tried multi-channel myself, but according to the FMOD docs this is supported.

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Sony don’t support at3 any more, and neither do we. The available formats are the ones you listed.

Gapless mpeg looping is now available, as is multichannel mp3 streams. Just to follow up on this old thread.

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