Using the ‘Time off set’ effect seems to trigger the sound from a point at a defined number of secs into the sound.
How would I use this to delay the triggering of a sound for a number of secs after I recieve the trigger, but to play the sound from the start?
- Narundel asked 10 years ago
when trying this out, to me it seems that the Time Offset FX is offsetting the start within the actual sample, not where the sound definition box should be played back in relation to the "velocitized" parameter. Is this intended?
I was hoping that the Time Offset would be a way of "moving" SD boxes around in an Event. Possible?
Or am I just missing something?
The parameter with velocity thing works, but it’s a bit roundabout (especially if you’re used to using this type of start delay feature all the time on lots of layered sounds).
It would be nice if the event editor tab had a ‘Start delay’ setting in the sound instance properties.
(or a ‘start delay’ effect that could be controlled by other parameters, as has been suggested).
- rwbmaclean answered 10 years ago
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