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Using the ‘Time off set’ effect seems to trigger the sound from a point at a defined number of secs into the sound.

How would I use this to delay the triggering of a sound for a number of secs after I recieve the trigger, but to play the sound from the start?

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you dont use it at all.

You would instead create a parameter that has a velocity, and put your sound definition box down the timeline a bit, to your liking.

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Hi,

when trying this out, to me it seems that the Time Offset FX is offsetting the start within the actual sample, not where the sound definition box should be played back in relation to the "velocitized" parameter. Is this intended?
I was hoping that the Time Offset would be a way of "moving" SD boxes around in an Event. Possible?

Or am I just missing something?

M

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bump

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Time offset is intended to be a start offset within the sound. You have to move the sound definition on a timeline if you want to delay it.

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"You have to move the sound definition on a timeline if you want to delay it"

With this you mean by hand? As of today there is no way of moving a SD within an event with an FX?

Can I hope for one?

:-)

M

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i’m not sure what you mean, all you have to do is click on the sound def box and drag it right. If you have a velocity on a parameter, there’s your delay.

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Hi,

to more accurately move sd boxes in an event by a parameter velocity isn’t enough. I was hoping for an FX where the actual sd boxes could be time offsetted.

M

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The parameter with velocity thing works, but it’s a bit roundabout (especially if you’re used to using this type of start delay feature all the time on lots of layered sounds).
It would be nice if the event editor tab had a ‘Start delay’ setting in the sound instance properties.

(or a ‘start delay’ effect that could be controlled by other parameters, as has been suggested).

Ryan.

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