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[code:3fwl3ec4]

19/10/06 4.04.41 – Dev release update

  • PS3 – Added FMOD_DSP_TYPE_DISTORTION and FMOD_DSP_TYPE_NORMALIZE effects.
  • Wii – Added ‘remotespeakeroffifnosound’ to FMOD_WII_INFO structure to allow
    remote speaker to turn on/off depending on whether a sound is playing.
  • Added FMOD_ERR_INVALID_VECTOR to detect non unit length orientation vectors and
    non perpendicular orientation vectors.
  • Added useropen, userclose, userread, userseek file callbacks to
    FMOD_CREATESOUNDEXINFO so you can override the file system per sound, instead
    of globally.

  • Fix issues with virtual voices and channelgroups.

  • Fix passing 0 or null into playsound as channel handle address crashing.
  • Fix reverb crash if System::setDSPBufferSize was set to larger than 1024.
  • Fix FMOD_CREATECOMPRESSEDSAMPLE and IMA ADPCM FSB if a mono sound was
    created first, played then a stereo sound was created later.
  • Fix audio cutting out if Reverb and virtual voices were used.
  • Wii/GC – Fixed crash when loading files using FMOD_OPENMEMORY.
  • Wii/GC – Fixed lowpass filter not being reset when new sounds are played.
  • Added "Win32" to Win32 build name to make it consistent with other platforms

  • FMOD_INIT_OCCLUSION_LOWPASS switched from ITLOWPASS to LOWPASS_SIMPLE to
    provide clearer sound.

  • Wii – Renamed FMOD_Wii_Controller_Connect function to FMOD_Wii_Controller_Command,
    this function can now be used to manually turn on/off the remote speaker.

  • Event API – Fixed problem with loadEventData returning FMOD_ERR_INVALID_PARAM.
    [/code:3fwl3ec4]

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

We are heading to 4.05.00 release now so no new stuff (of structural significance) will be added until all bugs are fixed in this branch.

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NICE! Those per-sound filesystem callbacks are EXACTLY what I need! Thank you!

  • Guy
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