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19/10/06 4.04.41 – Dev release update
- PS3 – Added FMOD_DSP_TYPE_DISTORTION and FMOD_DSP_TYPE_NORMALIZE effects.
- Wii – Added ‘remotespeakeroffifnosound’ to FMOD_WII_INFO structure to allow
remote speaker to turn on/off depending on whether a sound is playing. - Added FMOD_ERR_INVALID_VECTOR to detect non unit length orientation vectors and
non perpendicular orientation vectors. -
Added useropen, userclose, userread, userseek file callbacks to
FMOD_CREATESOUNDEXINFO so you can override the file system per sound, instead
of globally. -
Fix issues with virtual voices and channelgroups.
- Fix passing 0 or null into playsound as channel handle address crashing.
- Fix reverb crash if System::setDSPBufferSize was set to larger than 1024.
- Fix FMOD_CREATECOMPRESSEDSAMPLE and IMA ADPCM FSB if a mono sound was
created first, played then a stereo sound was created later. - Fix audio cutting out if Reverb and virtual voices were used.
- Wii/GC – Fixed crash when loading files using FMOD_OPENMEMORY.
- Wii/GC – Fixed lowpass filter not being reset when new sounds are played.
-
Added "Win32" to Win32 build name to make it consistent with other platforms
-
FMOD_INIT_OCCLUSION_LOWPASS switched from ITLOWPASS to LOWPASS_SIMPLE to
provide clearer sound. -
Wii – Renamed FMOD_Wii_Controller_Connect function to FMOD_Wii_Controller_Command,
this function can now be used to manually turn on/off the remote speaker. -
Event API – Fixed problem with loadEventData returning FMOD_ERR_INVALID_PARAM.
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This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org
We are heading to 4.05.00 release now so no new stuff (of structural significance) will be added until all bugs are fixed in this branch.
- Brett Paterson asked 12 years ago
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NICE! Those per-sound filesystem callbacks are EXACTLY what I need! Thank you!
- Guy
- Adiss answered 12 years ago
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