I’m currently writing an application in C# that read audio from a huge file (worst case is up to 8GB!). The audio format is raw 16- or 24-bit PCM.
The problem I’m having is that the audio-data is byte-swapped and I am looking for an easy way of playing this audio w/o reading the whole file into memory due to its size and with no glitches.
In the end I want to play several streams of audio concurrently (and in sync!) from this huge file that contains multiple pieces of audio. I will also re-code this audio and split it into several files (as wav, mp3, ogg….) so that I can save this/theese audio file(s) to my PC.
Searching thru this forum gave me no hint…
- roblof asked 11 years ago
I’ll try experimenting with that…..
Btw. Do I need to set all callbacks in the System::attachFileSystem or is it possible to only set a callback on FMOD_FILE_READCALLBACK. If not how would a proper passthru-callback look like?
But since byte-swap (big-endian, little-endian) is a common(?) scenario I believed that this tool/lib could handle this more easily than hooking into the file operations since it supports i.e. Pocket-PC (SH3 is both-endian!).
Any other suggestions, while I try this piggy-backing approach.
- roblof answered 11 years ago
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