I have, as many of us have posted about, a one shot + loop + one shot event. All three sounds are on the same event track. I also have a parameter moving through the event so I can stop on the loop using a sustain point and nice things like that. What I want to know is when the parameter hits the beginning of the loop sound in the event.
Is there a way to do this or does my sound designer have to tell me, for example, "The loop sound begins playing when the parameter is 0.5"?
- droberts asked 12 years ago
That wont work, but the reason is an event is complex, and you’d have to do things like enumerate layers then the sounds in the layers. A callback is just one interface for when the actual sound def triggers, you don’t have to go searching for it. You really shouldnt need this sort of information in a data driven system.
[quote="brett":2c8m7vk1]You can get a callback on an event when a particular sound definition starts. -> EVENT_CALLBACKTYPE_SOUNDDEF_START
That is about the only way.[/quote:2c8m7vk1]
Looking at the parameters passed to EVENT_CALLBACK, many of the callback types are passed the name of the sound definition. Why is it that the callbacks can be passed this info but I can’t get it from my event. It would be great to be able to get the various sound definitions from an event. As I understand it, currently you have to go up to the EventCategory level, get the ChannelGroup, then the Channel and finally the Sound.
- droberts answered 12 years ago
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