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I’m trying to find a comprehensive list of formats that support embedded markers. By looking through the forums, it appears that FMOD supports .wav files and .ogg files with markers. Are there other formats that FMOD supports with markers?

My goal is to have beat markers placed for streamed music. I’d like a format that’s compressed (to minimize the amount of disk bandwidth required). I also need the the system to work on PC, PS3, and 360. Is there a single format that will work well on all of those platforms, or should I expect to have different versions for different platforms?

I’m not expecting this data to go through FMOD Designer, as the files will be multi-channel and I need to manipulate the data more directly than is permissible through the event system.

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Sorry, I meant to post this in the FMODEx section, not the designer section. Oh well…

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If you use our FSB format, converting it to the platform specific format (ie xma), fmod will keep the markers nomatter what compression format.

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Wow, super speedy response!

Each piece of music contains 6-8 channels of interleaved audio (which need to be able to be manipulated separately), which, as I understand it, cannot be created through FMOD Designer or manipulated though the Event interface.

Is the correct solution to use FSBank to take the individual tracks and compile one interleaved FSB for each piece of music for each of our target platforms? If so, that’s not a problem, I just want to make sure I understand the proper process before I integrate it into our pipeline.

Also, is there a substantial win in streaming from an XMA FSB vs an OGG file on 360 or an MPEG FSB vs an OGG on PS3? If so, it seems like it’d be worth the effort to get our pipeline to build the per-platform FSBs from the source tracks, if not, it might be easier to deal with one set of music files for all of the platforms and not worry about the automatic conversion.

As always, I very much appreciate the advice.

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I found a good answer to my question about XMA vs the alternatives on the 360 on this thread [url:3d49xe0n]http://www.fmod.org/forum/viewtopic.php?t=5242&highlight=xbox+hardware[/url:3d49xe0n]. And it seems based on other threads that FSB has many advantages over non-FMOD native formats.

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