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First off, I have v43 of Designer and found no documentation of this feature. If I have missed something, I am sorry and PLEASE tell me where I can find the information.

Now…..How does the reverb panel work? I am guessing that I can create reverb definitions, save them in the fev file, and they have nothing to do with Events defined in the same fdp file because I access them at the system level using EventSystem::getReverb.

If this is correct, do they only act globally (i.e. on the main mix)? Can the be assigned to individual Channels or EventCategories? Our designer also thinks this should be a separate tool because it requires the creation of at least one Event when all you want to do is define reverbs.

If this is not correct please explain what the reverb panel is intended for and how to access it in the API?

Thanks.

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Yes it is a global reverb, and any time you get a new one and set it, it will override the previous one. The reverb level per event is changed in the event properties.

This interface will be changing soon with our new virtual reverb system, and global reverb will be done with a slightly different function (EventSystem::setReverbProperties)

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