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I seem to be unable to turn doppler shifting off – sounds that have a 3d doppler factor value of 0 are still being audibly doppler shifted, resulting in unpleasant pitch artifacts with fast camera (listener) movement. Is this an fmod issue, or is it us?

thanks :)

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I think i may have made a mistake in how the doppler is scaled, i was scaling the programmer’s event velocity down to 0 if you set the doppler factor to 0, instead of the speed difference between the event and the camera which will also cause doppler to happen, which is what you are experiencing. I should be able to fix this quickly for next week’s update.

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