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I have tried the doppler effect with the audition 3D tool, but the effect is not realistic: the sound sharpens when the emitter goes faster but it should become grave when it goes away. So the doppler effect only depends on emitter’s velocity.

I’m wrong? I’m not using it correctly? Or Fmod’s doppler effect has this limitation?

I’m worried because I’m making a starship game and the doppler effect is essential.

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sound -> air
space -> no air

๐Ÿ˜‰

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heheh thats true, but it fmod’s doppler does cause the frequency to drop, you can try it in the geometry demo maybe. moving away from the object it drops, towards it it goes up.

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[quote="vesoljc":18ysf2a1]sound -> air
space -> no air

:wink:[/quote:18ysf2a1]
Sci-fi films and TV programmes would be somewhat dull if the rules weren’t bent a little bit ๐Ÿ˜€

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