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i have an event with an echo effect. when the event is playing, the EVENT_STATE_READY flag is getting set before the echo has finished. this causes my system to think the event has finished playing and call stop on it. i can definitely hear that the sound is not cutting off early when i play it in designer.

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When an event stops, it is based on the sounds in it, not the effects. Effects have no definite end, so the tail delay would have to be user specified. We might be able to do something like this but i’m not sure how to make it user friendly.

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