I have built all sounds in our game.
Four fev projects (we have split sounds to sfx, music, voiceovers, exclamations) have size 5,6Mb. It’s too big for consoles.
May be you can optimize your fev format. For example, you store sound category and layer names for each sound – it’s excessive.
May be .fev file loads with some memory optimization (without excesses)?
- torin_duboshit asked 10 years ago
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