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I have built all sounds in our game.
Four fev projects (we have split sounds to sfx, music, voiceovers, exclamations) have size 5,6Mb. It’s too big for consoles.
May be you can optimize your fev format. For example, you store sound category and layer names for each sound – it’s excessive.
May be .fev file loads with some memory optimization (without excesses)?

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We’re currently working on various ways to optimise the .fev format so you can expect some improvements soon.

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