Hi, I am a sound programmer in a game company, and I’m trying to set up multi-environment reverb, based on the EAX4 model. Here’s a few questions that have been bothering me.

1) How do we associate an environment reverb with a particular FX slot? Is it via the Instance member of the FMOD_REVERB_PROPERTIES structure? And then by calling System::setReverbProperties?

2) I want to apply reverb on a group of sounds, for which I’m creating a ChannelGroup. But how do I associate that channel group with reverb on a particular FX Slot?

This might sound like a primitive question, but I haven’t been able to find answers in the FMOD documentation.


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