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Hi,

not really the forum, but still: maximized weapon sounds sounds great in Designer, but on the 360 we get strange audio artefacts, always at the start or end. Also, start position on a sound always behave correctly in Designer, but not always on the 360. The more playbacks an event has that gets played, the more likely it is to skip the first portion, often the maximized one.

Strange… Anything to do with the 360 headroom/mastering processor?

M

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This sounds like a known issue with XMA which is already under investigation for our next release. Please use the console forum for console issues.

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nope – has nothing to do with XMA – the same with PCM.

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did a test – added a very signinficant piece of sound, 40 ms, in the start of a sound. This 40 ms plays very randomly, sometimes it starts in the middle, sometimes not at all, and very seldom from the very beginning. All PCM. Odd.

M

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Mailed you regarding access to your console forum, to continue this discussion.

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