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I’ve been looking through the documentation and the forums trying to find out if it is possible to access the individual tracks of a MIDI file so I can do something like play a song and mute/unmute the drum track in real time. So far it is looking pretty bleak. Can anyone confirm or deny whether FMOD Ex is capable of accessing the individual tracks within a MIDI file? I would think this a useful feature for both game and general audio programming.

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Hello,
FMOD is not capable of doing such a thing, as far I know.
Maybe someone has written code to handle this ?

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That’s a drag. Anyone know if there are any plans to support this in the future?

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I don’t think so, if it was the case it would have been possible since FMOD 3 I think.

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fmod3 only supported midi through a directmusic wrapper, so it wouldnt have either.

FMOD Ex treats midi/mod/xm/s3m/it as a single stream (benefits are you can put effects on it, pan them around, even make them 3d), but we dont provide subchannel access.

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Thanks for the reply. Knowing is half the battle =)

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