could it be that the built-in attenuation of FMOD, be it logarithmic or other, is not working when I use FMOD_SPEAKERMODE_RAW? I get no hearable volume change when I move FMOD_3D sound sources around in space.
I know that the built-in panning is switched off in this particular speaker mode, which makes perfect sense to me.
However, switching off attenuation or doppler seems not inevitable in this case.
What’s wrong here?


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