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I there any way I can share a DSP between several channel (e.g. a group DSP) but still be able to set/adjust the dry/wet level individually for each channel?

If not I was thinking about playing to identical channels (for each sound) where one is routed directly to the output and one to a channel group with the DSP. Can I expect this to work or will there be phasing problems or other problems?

I am using the software engine.

Thanks,

Jakob Schou Jensen

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If you use the standard reverb api, you can use the channel api for setting wet/dry per reverb, but also have some voices in a channelgroup, and add an effect to it if you want.

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What if we’re using an EQ?

How does one control the level of effect that a DSP has (similar to reverb’s wet/dry parameters)

In addition, I’m trying to apply an EQ to my entire mix, except for one channelgroup. Can the network be rewired to accomplish this?

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you have to do extra dsp connections yourself from the channel to the output of the dsp effect to bypass it. You will then have 2 connections (or more if you use reverb) coming out of the channel, so it will be twice as loud. This is where you control wet/dry and the sum of the output with DSP::setOutputMix or DSP::setInputMix.

This is what the dsp_effectperspeaker example demonstrates in a way.
There’s no other way to do it right now. Looking at a dsp graph (ie the one in the documentation in the dsp tutorial) you can see the connection issues that are there. If you want a dry path and a wet path, you have to make multiple connections in the graph.

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Awesome, that’s what I’m looking for. thanks Brett :)

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