I’ve created a sound sentence, much like the fmod example that shows you how to stitch together sounds seamlessly using a sound sentence.
I’m calling FMOD_Sound_GetOpenState() like this on the sound:
result = FMOD_Sound_GetOpenState(ptFModSound, &eOpenState, &nPctBuffered, &bStarving);
The ‘result’ will be FMOD_OK, and eOpenState, and bStarving both have reasonable values, however ‘nPctBuffered’ has the hex value ‘0xcdcdcdcd’. I initialized the variable to 100, so it’s definitely something fmod is setting.
- samc asked 10 years ago
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