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We’re working on setting up channel groups for reverb and other things and here’s an interesting issue that came up:

We want to use channel groups both for sounds withing the same room, and sounds of the same type.

For example, suppose we have a mosquito in a room. We want to control it 1) from the point of view of the room when we enter it, and apply reverb to it, 2) from the point of view of the mosquito group, on which we may apply other effects

But since we can only have a channel belonging to one group, that becomes difficult to set up. Is this a common problem, and how would we deal with allocation of channelGroups in this situation?

Aleks

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Make the mosquito group a child of the room group.

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