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Hi, so I just managed to play a DSP Oscillator in 3D by using the setMode(FMOD_3D) on the channel. When I do this though, and is close to the sound in my 3D world I hear an awful lot of disturbance – a "sparkling" like sound.. a bit like rain drops falling on a thin roof just above your head =)
These bad sounds disappear when moving a bit away from the sound source.

edit. Forgot to mention that I have added a lowpass filter with cutoff at 500 and resonance at 3.

Any suggestions?

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