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Often when a game level starts, lots of sounds come into existence and start playing immediately.

In the case of ambient oneshots, it is not always desirable to have them all start playing at the same time. (It kind of ruins the randomness when a level start causes a crescendo of oneshot ambient sounds.)

A min/max initial delay time in the sound definition properties would provide a means to alleviate the level start crescendo effect without having to use up the layer control parameter to do a sounddef parameter offset trick.

Also, having this initial delay time property available as a layer effect would be useful to allow for an override by a set parameter action if needed.

thanks
-jason

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I’ll second that, I did mean to post that here too.

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