is there a possibility in FMOD 3 to set a playing delay so that echoes can trail out correctly with trimmed samples? Is there a workaround to achieve something like Channel::setDelay in FMODEx?
All DSound-related stuff in FMOD 3 is really bothersome ..
With best regards,
- mutex asked 11 years ago
As it is directsound, there’s not much that can be done. You could try applying fx to the whole output, you have to use FSOUND_INIT_ENABLESYSTEMCHANNELFX
There’s a bit more on that at ->
I would just recommend switching to fmod ex though but it looks like you have a reason for not being able to now that you’ve already mentioned it
Hmm, unfortunately i need separat channel control, so fx on the output won’t help.
We’re using FMOD 3 in our current game engine, so it’s too late to switch to FMODEx. Maybe we use FMODEx in the next version, but definitly not FMOD 3 or something other which uses DSound. 😕
Nevertheless, all the software mixing stuff and so far FMODEx is a great piece of software.
- mutex answered 10 years ago
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