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Recently I saw the following wonderful new feature in FMOD Designer:

[i]Added automatic [b]event fading[/b] in/out when starting/stopping events, controlled by the sound designer.[/i]

I was wondering though, whether this facility is available to me as I normaly
create(), play(), stop() & destroy() sounds programmatically.

Also whether this feature will eventually be available for channelgroups?

Thnx

ToneDef

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It is an event feature. It is achieved by the event system calling ChannelSetVolume on the voices inside an event every update.

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Ok, so I just need to simulate that for the sounds I want to fade in/out.
Cool. 8)

Thnx

ToneDef

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