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When setting Play mode to RandomNoRepeat, it seems to always ‘random’ the same. If I build a noise to be 25% play sample 1, 50% dont play and the remaining 25% to play sample 2 – it will always play sample 1 on the first call to the play event.

Is there an internal call to set the random seed up?

This doesn’t seem to happen inside the designer, just in code.

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