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I’m working on playing Quicktime movies in my Windows-based game. On some systems it works fine, but others I don’t get any sound from the movie and it plays back at the wrong rate (very fast).

I believe the issue has to do with DirectSound. If I don’t initialize FMOD, or use WINMM, it works as expected. I also tried changing Quicktime to "safe mode" (waveOut only), but that doesn’t seem to fix it. I believe the playback rate means Quicktime is using the audio to control the video playback timing.

I’d prefer to leave FMOD set to DirectSound and redirect the audio from Quicktime to an FMOD channel so I can use 3D positioning and other effects, particularly if it fixes this problem. Is this possible?

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sounds like a bug in quicktime or the driver, I really dont know what to suggest.

Redirecting the audio depends on quicktime, not fmod. FMOD already has abilities to do custom streams etc.

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