I want to ask around for your experiences.
What is the best way to have a sample be played again and again (like a gun in a shooter) without the first played sound is stopped.
let me show you, what I mean
so at this moment | I have 4 times the same sample playing. How can I do this? Do I need to know before and load a sample to lets say 5 channels and play them around? Or can I trigger a playback on only one channel in a way, that the next play wont stop the previous one?
Thanks for any comments
- MVD asked 15 years ago
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