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Has anyone written a Maya -> fmod geometry format exporter?

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fmod doesnt have a ‘format’ (the api just takes raw polygons and vertex data one poly at a time from the programmer), or do you mean the binary data that is loadable with System::loadGeometry?

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yeah, I mean an exporter that can write out data to be read in using
the System::loadGeometry call. I assume we need write one(?)

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Currently the format isnt published though. We can look into doing this.

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