I sometimes get the error:
"The specified channel has been reused to play another sound"
What it means is pretty obvious but what puzzles me is why it happens when I set number of channels to a number that it is by far larger than the current channel-usage when I get the error. Also, since the event connected to the channel that get stolen gets affected in some and in a worst case turns silent then how do I catch the channel-stealing so I can do something baout it. Or should the channel stealing never happen?
- Frohagen asked 11 years ago
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