Are reverb definitions created by the sound designer written to the .fev file when the project is built? How should a programmer handle these reverb definitions? I see an api function for picking from the reverb presets, but no mention of picking from custom reverb definitions.

During network auditioning when the global reverb effect is active in the game, does the in-game reverb setting change as the user edits a reverb definition in fmod designer?

Do the fmod designer reverb tab active/inactive buttons turn the reverb on and off in the game during networked audition?


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