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I was wondering if there are any faster or easier ways to add sounds to an Event? Currently you can (AFAIK) only do it by right-clicking a layer and selecting "Add sound..", then selecting the sound from the menu that lists all the sound definitions. This has a couple of problems:

1) If you have to add several Oneshot sounds to one event, it takes a lot of clicking one by one

2) As the project grows and you’ll have hundreds of sound definitions in the list to pick from.

[u:vtoyted9]Suggestions for improvement:[/u:vtoyted9]

1) The ability to [b:vtoyted9]select multiple sounds[/b:vtoyted9] from the "New sound" list. They will all be added to the layer and laid out evenly.

2) Display the [b:vtoyted9]folder structure[/b:vtoyted9] of the Sound Definitions menu in the "New sound" list. This makes browsing easier.

3) Optionally, a [b:vtoyted9]multi-column view[/b:vtoyted9] in the "New sound" window. The window is resizable, so multiple colums of sound names could well fit in it.

4) A [b:vtoyted9]keyword filter[/b:vtoyted9] in the "New sound" list. As you type in the keyword, the entries get filtered realtime. (this is a bit fancy, yes)

5) An "Add selected Sound Definitions to current Event in the Event Editor" command in the Sound Definitions tree. This command would add the selected Sound Definitions to the event that’s currently opened in the Event Editor. A dialog to specify Loop/Oneshot and which layer the sounds are added to would follow.

Drag & Drop could also work here: Select a bunch of Sound Definitions, drag to the Event Editor tab, hold for a while. The tabs get switched and Event Editor opens (keep holding). Drag and drop to the desired layer. Specify Loop/Oneshot.

These are just suggestions, to be added to the bottom of your to do -list to be considered at your convenience. :)

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I second these requests. It seems odd to me that you can organize your sound definitions with folders and such, but that this structure is not reflected in the one step where it matters the most – selecting a sound to add to a layer.

All of the above requests would be useful and appreciated. :)

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[quote="ssnyder":p7cwh72c]I second these requests. It seems odd to me that you can organize your sound definitions with folders and such, but that this structure is not reflected in the one step where it matters the most – selecting a sound to add to a layer.

All of the above requests would be useful and appreciated. :)[/quote:p7cwh72c]

On that thought then, it would be phenomenally helpful if the Event Editor were nested in the right pane of the Sound Definition tab. Then we could simply click-drag our sound definitions into the Event Editor workspace. It would save a significant amount of time putting projects together and help the user avoid making mistakes.

To go even a step further, I’d love it if the editing tabs (Events, Event editor, Sound definitions, Wave banks, and Reverb) used drag-drop-snap docking, so that I could, for example, have the Events and Event editor tabs paired on the left part of my screen real estate, and the other tabs grouped on the right. Then I could click-drag sound defs to either the Events tab or the Event editor tab.

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all good ideas…

also…

multi-functioning markers and/or regions would be nice the Event Editor so if we drag and drop anything it would do/size/cling to the markers/regions…

OOOoo and why cant we copy layer?

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