Home » Questions » Load .FEV from memory
Is there a way I can load a project from a memory pointer instead of passing a filename and using EventSystem::load? We’d like to use our resource system for loading .FEV files instead of using FMOD.
You could pass it a filename, then in your file open callback (which you pass to setFileSystem() ) you could check if the file’s extension is .fev, and if it is then put the data you want into the handle.
Ah, I really wanted to construct the project via a factory function after the resource has loaded, but I didn’t know about setFileSystem and I might be able to work around it using that.
Yep, that’s what we’re doing. We also have custom file volumes to read from.
It would be more symmetrical to have a pointer/FEV interface though, similar to FSB.
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