22/03/07 4.07.10 – Dev release update
- Event API – Added EVENTPROPERTY_TIMEOFFSET for adjusting start offset for all
sounds in the event
Added "Reverb notes" to documentation
Fixed bad subchannel locations when using 3D speaker spread for multichannel sources
- Fixed sounds not starting when FMOD_SUPPORT_MULTIREVERB not defined.
- FSBank – Added -n command line option to turn off C header file generation
- PS2 / Wii / PSP / GC. Fix stereo sounds coming out mono if Channel::setSpeakerMix was
used, or the Event API was used (which calls Channel::setSpeakerMix internally).
- PS2 / Wii / PSP / GC. Fix linker error on ‘reduced’ versions of the libraries.
- Fixed crash when alternating between recordStart and recordStop.
- Wii – Fixed crash when passing invalid values to channel::setReverbProperties.
- XBox360 – Fixed XMA2 support for .xma files.
- Fixed truncated network file reads.
- Event API – Fixed issue with EVENT_NONBLOCKING and streamed wavebanks.
- Event API – Fixed crash when unloading events that are still loading asynchronously.
- Event API – Fixed pitch envelope disabled by autopitch. Their effect is now cumulative.
- PS3 – Fixed rare hang when trying to stop a sound.
- PS2 – Fixed various memory/alignment issues.
- PS2 – Fixed leaking voices.
- Fixed crash when playing oscillators after normal sounds.
- Event API – Fixed crash on freeEventData when same wavebank referenced by events in
FSBank – Fixed waveform compression quality not having any effect
EVENT_WAVEBANKINFO::samplerefcnt is now per subsound reference so it will appear larger
than in previous versions
This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org
It should be interesting to know the FMOD Ex/Designer version number to which a help file/help document applies (maybe in the title or in introduction page for example).
setPropertyByIndex method of an event is missing now (was present in version 4.06.11). Is it for ever or is there a new other way to do the same thing ?
[This is not very important for us at the moment cause it is in a test purpose, but it is annoying not to find such information in release notes]
- oroussel answered 12 years ago
[quote="a1psx":3cyafqc3]Currently findind events playing sound when FMOD is reporting an audibility of 0.000. Switching to stable to test more, as we have a deadline.[/quote:3cyafqc3]
Hi can you explain this better, fmod doesnt have an ‘audibility’ function. Do you mean EventCategory::getVolume or something?
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