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Hi,

I’ve got a problem with getLoopCount. It always returns -1.
Sound instance has loop mode "Oneshot".

I’ve got the latest version of FMOD.

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i think that’s correct…??

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What do you mean?

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Andrew or Brett, please help me.

I need to retrieve an information from a sound whether it’s looped or not, when handling EVENT_CALLBACKTYPE_SOUNDDEF_INFO notification. But I always get -1 instead of correct value.

I think that information should be accessible in that level because events can be composed with looped and oneshot sounds.

Thanks.

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