if I fetch an FMOD::Event* from EventGroup::getEvent or EventSystem::getEvent, and look at the value of the pointer in debug in my code, I see values like 0x00000001 and 0x00000002
these don’t seem like normal memory values.
I guess I don’t care that much as long as things work, but if I fetch the same event twice, at different times (and it’s max playbacks is set to 1 in the design too) I would expect to get the same value back for the pointer, but instead I get increasing values?
what do these values mean?
and how can I test for the same event, aside from doing a string compare?
thanks in advance
- gmayer asked 11 years ago
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