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Would it be possible to add an additional layer to the event Hierarchy where multiple events could be dropped into a single "master" event which, when triggered would randomly play one of the child events (Similar to a sound definition, but giving us event editor control over the events with one place to call them from). For example if I have three complex sirens each with multiple layers of sound and each with some real time parameter control based on proximity, I currently need to create a random function in my code which will call one or the three events at random. If there was a means to call 1 event, in which these three events were nested, where one of them was played on each call to that master event, it would save both the programmer and myself some time. thanks. I hope that’s somewhat clear enough to understand.

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