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Does anyone know of a tool or VSTi (or anything), that can be used to trigger FMOD events using midi notes/data?

If there is no such tool, I think it would be a very useful feature to add to the FMOD event player. Allowing sound-designers to test multiple events at once, and in a very responsive way, all from a keyboard or sequencer. It is certainly a feature I would use a lot.

Mod wheel (and other Midi controllers) could control the FMOD parameters.

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The new event player has the ability to play multiple events at once in a 2d plane, and have them trigger automatically and even move about by themselves.
No midi though.

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Is it at all likely that this Midi feature might be added in the future?

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The only things we are considering adding at the moment is control surface support (ie mackie etc), which is i think transferred via midi.
This will allow you to use a control surface, assign its sliders to fmod functions.

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If you’re thinking about control surface support, please consider including generic device support or at the very least emulated Mackie device support. There are some great, inexpensive control surfaces out there (like the Behringer BCF2000) that are a lot more accessible to people than the Mackie controls.

Also, if you ever create the ability to bind MIDI controls to any event channel DSP (volume, most importantly, maybe with MIDI learn) in Designer so that we could use a control surface in conjunction with the network audition functionality, you’ll gain the support of sound designers in [i:26prisju]droves[/i:26prisju]. You’ve already provided so much to make the audio debugging process more like editing with an NLE or running a live show. Adding real-time control surface support would be one of those last pieces to help make "game mastering" a tangible reality.

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