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[code:1zfwkag9]

5/05/07 1.07.11

  • Added an "Enable layer" checkbox to the Event editor tab. Layer enable state
    is stored on a per-platform basis. Disabled layers are not included in the
    build process.
  • Added the ability to specify the file name for a template file

  • Fixed the layer mute button to correctly affect playing events
    [/code:1zfwkag9]

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

See programmers API revision.txt for updates in FMOD Event runtime engine / API.

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If there are sound definitions (and sounds in a wavebank) associated with a layer that is not enabled for a specific platform, are those not built either? (Just wondering if this is a way to create more robust sounds on platforms that have the resources for it, without having to create special cases for each platform)

thanks

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Any pitch/volume changes to the master category are not stored (or output in the FDP file)

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When I change platform from PC to something else in main window – crash…

Build->Build Project->Build Project for – I can change here f.e. from PC to XBOX360, but program make some strange changes to wave banks (like switches from PCM to XMA files)… so I’ve returned to version 709

update: 712 also crashes

(I’m using API v 712)

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