we want to have localization packed/group as tightly as possible, as in:
-language
–mission
—voiceovers
—text
—art
what i’m wondering is, if there are any obvious performance issues on having large number of projects (exported data that is), as in above example, one per language and per mission.
i know that fmod supports groups, which can be loaded on&off by demand, but… 8)
- vesoljc asked 11 years ago
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If you load and unload .fev files there will be worse performance than using the loadEventData/freeEventData methods (and the latter can be done nonblocking – fev load/unload cannot).
- Brett Paterson answered 11 years ago
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We also use a lot of projects.
So there is no performance loss with using many (100+) FDP compared to a one or two massive FDP?
- a1psx answered 11 years ago
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i forgot to say that this will be mostly (if not all) dialogs (voiceovers) are going to be streamed
- vesoljc answered 11 years ago
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