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I have used FMOD a lot in the past in a c/c++ environment and swear by it’s ability to preform but now I am entering the new and exciting world of XNA and C# and am hoping to not have to use .wav files anymore. Is there a place that I am missing that will let me know how to use FMOD in C# I see others are using it and would just like to know what I need to do to get it up off the ground. Maybe there is a C# version download? I’m not sure. Any info would be great.

Thanks

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There’s like 20 or something examples in the fmod sdk that are C#

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Ok, so now I have to appologize for asking such a stupid question. Thanks for responding. I sware I looked there but must have just glazed over it. If it where me I think I would have ignored the question and marked me down as a moron.

Thanks again.

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