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The fmod designer documentation suggests that one of the intended uses of event groups is for organising level data. However, there doesn’t seem to be a way to create multiple references to the same event, in cases where we’d want to share events across multiple (but not all) levels.

Are we approaching this the wrong way? How are people managing their level data with fmod designer?

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[quote="Katharine":qgnftjqj]The fmod designer documentation suggests that one of the intended uses of event groups is for organising level data. However, there doesn’t seem to be a way to create multiple references to the same event, in cases where we’d want to share events across multiple (but not all) levels.

Are we approaching this the wrong way? How are people managing their level data with fmod designer?[/quote:qgnftjqj]

Your correct an event cannot exit in multiple groups. Perhaps you need to reconsider your hierarchy. Perhaps in your case, the levels are not the most efficient manner of dividing the events.

I guess the important point to consider is, you don’t have to load a single event group.

My suggestions are:

1) a ‘common’ event group, which is loaded in addition to a level event group
2) organise the events on a different basis…weapons, engines, environment, etc.

If you cannot come up with a perfect solution and need to use duplicate events, try using event templates.

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