Does anyone have any suggestions/best practise for loading level specific events. When 2 or levels share a collection of sound events that are common is there a way to avoid having to make mutiple copies of the event.
Would it be best to create each level as a category?

Also, I’m wondering how to structure the designer project for what will be a large scale project. I’m wanting to avoid have one huge project, though the alternative of have mulitple projects means that when I need to update an event that is common to each project I will have to update it multiple times. Any thoughts out there?

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