If working with Events, the only (?) way to make a query for time position is to get it through Channel class. but this has to be done by parsing the channel groups (and sub groups if any).
this process imho includes too much overhead (loops, multiple if checks etc…). what i’m wondering is, under what conditions is it safe to cache the channel pointer, to speed up position query? if the event is single shot, nonloopable, one sound only, is it safe to cache it when event starts?
or perhaps any other simpler way to achive this?
- vesoljc asked 10 years ago
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