26/04/07 4.06.16 – Stable release update

  • Mac – Overhaul of CoreAudio output to fix compatibility with various sound cards.
  • PS3 – Added support for FMOD_DSP_TYPE_CHORUS effect.

  • Event API – Fixed "don’t play" sound definition entry.

  • Event API – Fixed oneshot events sometimes ending prematurely when used with
  • Event API – Fixed broken "steal quietest" max playbacks behaviour
  • Event API – Fixed 3d cone values not taking effect until update was called.
  • Event API – Fixed events with SFX reverb effect in FMOD Designer causing
    FMOD_ERR_INVALID_PARAMETER being returned during load time.
  • Event API – Fixed crash when using EVENT_INIT_USER_ASSETMANAGER with events with
    no parameters.
  • Fixed various documentation issues.
  • Fix crash when System::createCodec was used.
  • Mac – Fixed hang on system release.
  • PS3 – Fixed "Too many DSP units" error/assert when using big event projects.
  • FSBank – PCM data is now written out as big-endian format if platform selected
    is Xbox 360. The allows FMOD_OPENMEMORY_POINT to be used properly.
  • Wii – Fixed high pitched whining noise and sounds going silent when virtual
    voices are being swapped in and out.
  • ASIO – Fixed 32bit output noise.
  • Wii – Fixed hang when re-using a stream channel to play a new stream.
  • Stopped System::release hanging if user didn’t manually release their
  • Fixed streaming subsounds not ending sometimes, due to calling getSubSound while
    another subsound was still playing.
  • Fix stereo sounds in 7.1 speaker mode not being audible if panned to side left or
    side right speakers.

  • All output plugins now present the default output and record driver as the first
    item in the list.

  • PS3 – FMOD libs now built with Sony SDK 160.008


This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

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