0
0

[code:umx1g70f]

26/04/07 1.07.13

  • Added individual layer priorities; if layer priority < 0, use event priority
  • Added a Solo button to the event editor panel’s layer controls
  • Added sound instance property "Autopitch at min" for offsetting autopitch ramping
  • Added a "Replace sound" option to the sound instance context menu

  • Upgraded the fmod_eventplayer tool:

  • Added a soundstage allowing sound sources (events) and the listener to be
    positioned in 2D, with visual feedback on which events are playing/audible.
  • Added the capability to drag and drop events from the event hierarchy onto
    the sound stage to create a source that plays that event.
  • Added saving and loading of test setups (source & listener positions,
    events playing, projects loaded etc).
  • Added multiple source & listener movement behaviours.
  • Added multiple source play modes: Once, Repeat & Random.
  • Added master volume and mute controls.
  • Updated the event and system properties displays to use a hierarchical list.
  • Added saving & restoring of UI configuration between sessions.

  • Fixed dragging sounds between layers when there is no selected parameter

  • Disabled dragging sounds onto locked layers
  • Fixed "don’t play" sound definition entry

  • Sound instances now display in grey when their layer is muted

  • Sound instances now display in dark grey when their layer is disabled
  • Disabled and muted layers now have effects and sounds locked
  • "Lay out sounds evenly" menu item is now disabled if layer sounds are locked
  • The event editor play button now stays pressed while the event is playing
  • Updated the UI style for better pressed button display

[/code:umx1g70f]

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

See programmers API revision.txt for updates in FMOD Event runtime engine / API.

  • You must to post comments
0
0

Ok, problem solved. This will be fixed in our next release which will be some time this week.

Thanks for your help Altavious.

  • You must to post comments
0
0

Hi,

I have the latest fmod ex programmer api and I have installed the latest version of designer subsequently. The designer now crashes on start up with the following error:

Unhandled exception at 0x39e776da in fmod_designer.exe: 0xC0000005: Access violation reading location 0x00000164.

If you have a special build or anything that you would like me to run feel free to email me.

  • You must to post comments
0
0

NOTE: .FEV file format updated! FMOD Designer 1.7.13 requires 4.06.16, 4.07.13 or higher.

Cheers,

  • You must to post comments
0
0

I’m using fmod 4.07.13. At least that’s the top entry in the revision.txt. Also I’m not sure how relevant the FEV format change is, I’m not trying to load a file I’m trying to run the tool at all.

  • You must to post comments
0
0

It would be really helpfull if you could write in every revision text which FMODex versions that are out-of-date/required so we know if we can start using a new revision.

  • You must to post comments
0
0

Frohagen : I’ll make sure it’s in revision.txt next time. My apologies.

Altavious : That was just general information, I wasn’t replying to you specifically. Does that crash happen every single time? What if you delete your template file (default.fdt)? What if you uninstall and reinstall?

Any more info you can give would be much appreciated.

  • You must to post comments
0
0

That would be great Andrew :)

  • You must to post comments
0
0

Uninstalling/Reinstalling didn’t help but deleting the default.fdt file did help. What exactly is that file and why did I have to delete it?

Thank you for your help though :-)

  • You must to post comments
0
0

Ah, more specifically every time I restart fmod designer I need to delete that file or fmod crashes the next time it runs. :-(

  • You must to post comments
0
0

Can you send it to me please at support@fmod.org? It’s your template file and it’s probably been corrupted.

  • You must to post comments
0
0

Sent

  • You must to post comments
Showing 11 results
Your Answer

Please first to submit.