09/05/07 1.07.14

  • Added tickboxes for whether or not to include layers & effects in a template
  • Added a "Nonblocking" checkbox to FMOD Event Player (switchesEVENT_NONBLOCKING
    on/off for all calls to getEvent)
  • Added "Load into RSX memory" wavebank property (PS3 only)
  • Added the ability to copy/cut & paste effects from one layer/event to another
  • Added the ability to disable sample rate optimisation per waveform
  • Added MP2/MP3 compression for Xbox360

  • Event sustain points are now clamped to valid parameter range

  • Fixed a bug where sustain points could be written to .fev in the wrong order
  • Fixed the event editor ruler to redraw when the selected parameter changes
  • Removed annoying flashing when adding an effect envelope
  • Fixed the "Replace sound..." menu option to only restart the event if it is
    already playing
  • Fixed parameter value rounding issue
  • Fixed crash on startup when event templates have user properties
  • Fixed a bug where a template-based event could be made a template itself

  • Wavebank "Bank type" is now saved per-platform


This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

See programmers API revision.txt for updates in FMOD Event runtime engine / API.

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