11/5/07 4.07.15 – Dev release update

  • Event API – Added C wrapper. C users use fmod_event.h, C++ users use fmod_event.hpp
    and fmod_event.h.
  • Added System::set3DRolloffCallback. When FMOD wants to calculate 3d volume for a
    channel, this callback can be used to override the internal volume calculation
    based on distance.

  • Fixed crash if quickly releasing sound while it is still in the process of loading

  • Wii – Fixed rare crash when playing looping GCADPCM fsb files with looppoints.
  • Wii – Fixed ProLogic not working correctly.
  • Fix Sound::release crash if subsound was released before parent, introduced in 4.07.15.
  • Fix Sound::release memory leak if subsound was released before parent.
  • Fix streams not ending when stream was certain size.

  • Event API – Fixed a bug where oneshot sounds would retrigger if the
    parameter left the sound and returned to it while it was playing

*** Event API – C++ users should now use fmod_event.hpp!
*** Event API – Event callback signature has changed! The parameter "FMOD::Event *event"
is now "FMOD_EVENT *event" so you must cast back to FMOD::Event * to get
old behaviour.
*** Event API – EVENT_xxx values are no longer namespaced! You must put "FMOD_" in
front of them!

This thread is for discussion / bugreports for the current release.
Download the current release from the front page at http://www.fmod.org

  • You must to post comments

The powerpc version is linking ok here on the examples can you verify the same.

  • You must to post comments

Download links for 4.07.15 win32/win64 are invalid (file not found).

I’ve got the same problem reported [url=http://www.fmod.org/forum/viewtopic.php?t=8429&start=0&postdays=0&postorder=asc&highlight=:3l5247kw]here[/url:3l5247kw] with 4.07.15 Mac PPC.

  • You must to post comments

They were just taken down temporarily to fix a vs2005 manifest issue they are back up again.

  • You must to post comments
Showing 3 results
Your Answer

Please first to submit.