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I only know the loudness efect by pressing the button on my radio car;

It’s possible to simulate the loudness with fmod?

Thanks

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[quote="nunoagameiro":19pfv9v6]I only know the loudness efect by pressing the button on my radio car;

It’s possible to simulate the loudness with fmod?

Thanks[/quote:19pfv9v6]

A ‘loudness’ button generally puts a bass and treble boost on the signal, to give the illusion that the signal is louder (as the human ear is better at hearing mid frequencies).

You could do this in FMOD 3.75 using DirectX, but this isn’t really recommended.

Implementing a loudness button in [b:19pfv9v6]FMOD Ex[/b:19pfv9v6] is possible using the DSP effects. When creating the loudness eq you have 2 choices:

  • using 2 parametric eq’s to boost (6-8dB) the low (around 80-100 Hz) and the highs (4kHz upwards). Experimenting with the frequency and Q values would give you an accurate sounding ‘loudness’ button.

  • using 1 parametric eq (with a WIDE Q value) to cut the mid range of the signal from 350Hz – 1000Hz, then boosting the gain of the entire signal. This is a cheap way of recreating the ‘smile’ eq curve.

I hope this helps….

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