I’m trying to eliminate unwanted disc access with regards to sound in our game and I have some questions about EventGroup::loadEventData. Under the circumstances that I have already loaded the project that hosts the eventgroup and registered the fsb-files used in it, is there any case where I might get a disc access when executing loadEventdata? Does the project-file host and handle all meta data or is there some meta data contained in the eventgroup that is loaded fom disc with loadEventData?
- Frohagen asked 10 years ago
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