0
0

I’m trying to eliminate unwanted disc access with regards to sound in our game and I have some questions about EventGroup::loadEventData. Under the circumstances that I have already loaded the project that hosts the eventgroup and registered the fsb-files used in it, is there any case where I might get a disc access when executing loadEventdata? Does the project-file host and handle all meta data or is there some meta data contained in the eventgroup that is loaded fom disc with loadEventData?

  • You must to post comments
0
0

Loadeventdata is there to pre-load all data to do with the event group, so no, there wont be any more disk access unless you have streamed audio in there.

  • You must to post comments
0
0

And if I would have had streamed data in the fsb it would be a bad idea to register the bank anyhow.

  • You must to post comments
Showing 2 results
Your Answer

Please first to submit.