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I’m looking for a way to control how much sounds bleed over into adjacent speakers depending on distance.

I’m noticing that sounds that occur to the left or right of me are isolated to the left or right speaker, even when the sounds are coming from sources very close by.

Is there a way to increase the distance at which sounds start wrapping around the player, or manually set some sort of sound bleed coefficient?

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i’d recommend looking at setPan3DLevel. You can partially morph the sound into a 2d sound to make it bleed a bit more.

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Awesome, I’ll look into that.

Thanks!

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