I was wondering if there is a function that allows for random panning.
I would like to be able to place head relative sounds in the game that randomly play from different locations.
Ideally, I would like to be able to specify:
– Panning randomization (deviation in % from its original position)
– Range (only front speakers, only rear speakers, full surround, etc.)
– Spread
- Daniel
- Daniel asked 11 years ago
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Not that I’m aware of. The way we do it is our sound designer marks the sound as Head Relative, and then I generate a random position about the origin every time I play the sound. Seems to work, but doesn’t leverage any fancy designer features.
- audiodev answered 11 years ago
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Could it be implemented just like volume and pitch randomization?
- Daniel answered 11 years ago
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one feature we do have planned is ‘randomized 3d offset’ which is probably what you’re talking about. That is coming soon.
- Brett Paterson answered 11 years ago
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Great. Could you be more specific about the date and functionality. I need to know whether or not this will come in time fro my project or I’m gonna have to request that functionality from my programmers.
- Daniel
- Daniel answered 11 years ago
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I’m curious if there is any progress on this. Maybe ETA??
Thanks,
Daniel
- Daniel answered 11 years ago
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This has just been implemented and will be out in our next release which should be this week.
- Andrew Scott answered 11 years ago
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